() and ask more questions there so I don't have to check this thread everytime you have replied :) (unless you like my post, quote me back or something so I will notice it for sure). You would have to hack that feature in yourself with assembly. It's possible to do pretty much anything you want but as of now, I think catch rate of 0% is not possible. Instead, each map knows the area it belongs to (from that area byte inside the map's Primary Header). So basically, we don't have a "folder", or table of maps that belong to each area, stored in the rom file. That byte is an "Area" byte that tells, which area the map belongs to by using the byte as an index of this table here at 0x92382 (SPECIAL = 00, NEW BARK TOWN = 01 etc.). You can put more maps inside an area by editing the sixth byte in Primary Map Header of each map. Take a look at how I have handled the names in Dark Energy if you like. So if you want to change the name of "NEW BARK TOWN", repoint it to blank space at the end of the rom bank (so before 0x94000 because the banks starts at 0x24 * 0x4000 = 0x90000 and is 0x4000 bytes long), and write a new name for it there. Byte "1F" is used for changing the line when viewing the area name with Town Map and "50" is a byte that tells that the name ends here. That FE 64 leads to Īnd so the address where this points to is Ġx24 * 0x4000 + 0圆4FE - 0x4000 = 0x924FEĪnd if you go to that address with a hex editor (and using a table file), you can see that "NEW BARKTOWN" is written there. infoLanguage input keys, which are usually found on Japanese. I downloaded the Github version in a couple. So for instance, we have pointer FE 64 in address 0x92388 which is the second pointer in that table consisting of 4-byte data values ( ). keys to the keys folder of the Yuzu emulator. *that XX:532A is a pointer format representation of an address.* For example pointer 2A 53 points to address XX:532A in which XX is the rom bank we are currently in. Pointers are usually 2-byte data values that point to an address. Click to expand.You should register to Skeetendo Inc.
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